Software Design Patterns MCQ Test: Software Design Patterns MCQs - Practice Questions
1. In the Adapter design pattern, what is its primary purpose?
2. Which design pattern is focused on defining a family of algorithms, encapsulating each one, and making them interchangeable?
3. What is the Singleton design pattern used for?
4. Examine the use of the Command pattern in implementing undo functionality in a text editor. Provide a step-by-step explanation.
5. Explain the purpose of the Template Method pattern and provide a practical example of how it can be used to define the skeleton of an algorithm, letting subclasses implement specific steps.
6. Elaborate on the concept of the Command pattern and provide a real-world example where it can be applied to encapsulate requests as objects.
7. Examine the circumstances where the Chain of Responsibility pattern is valuable, and provide a scenario where it could be effectively applied.
8. What is the purpose of the Template Method design pattern?
9. Discuss the principles behind the Observer pattern and its role in achieving a loosely coupled architecture. Provide an example from a software system.
10. Which design pattern promotes loose coupling between objects by allowing a subject to notify its observers without making assumptions about their identities?