Software Design Patterns MCQ Test: Software Design Patterns MCQs - Practice Questions
1. When would you choose the Builder pattern, and how does it facilitate the construction of complex objects in a step-by-step manner?
2. In the Decorator design pattern, what is its primary purpose?
3. When is the Chain of Responsibility design pattern useful?
4. What is the primary purpose of the Factory Method design pattern?
5. Examine the circumstances where the Chain of Responsibility pattern is valuable, and provide a scenario where it could be effectively applied.
6. Discuss the scenarios where the Template Method pattern is beneficial, and provide an example of how it can be applied to achieve code reuse and extensibility.
7. Elaborate on the concept of the Command pattern and provide a real-world example where it can be applied to encapsulate requests as objects.
8. Which design pattern is used to define an interface for creating an object but let subclasses alter the type of objects that will be created?
9. What is the Open/Closed Principle, as related to design patterns?
10. When would you apply the Composite design pattern, and how does it contribute to structuring complex systems?
11. Which design pattern is used to allow a class to alter its behavior when its internal state changes?
12. In the Visitor design pattern, what is its primary purpose?
13. Which design pattern is used to define a one-to-many dependency between objects so that when one object changes state, all its dependents are notified and updated automatically?
14. When would you use the Builder design pattern?
15. When is the Strategy pattern useful, and how does it allow a client to choose from a family of algorithms dynamically?
16. What is the purpose of the Observer design pattern?
17. What is the Singleton design pattern used for?
18. What does the Command design pattern encapsulate?
19. Examine the use of the Command pattern in implementing undo functionality in a text editor. Provide a step-by-step explanation.
20. Discuss the principles behind the Observer pattern and its role in achieving a loosely coupled architecture. Provide an example from a software system.
21. In the Composite design pattern, what is its primary purpose?
22. In which category does the Observer design pattern fall?
23. In the Observer design pattern, what is its primary purpose?
24. When is the Strategy design pattern useful?
25. Discuss the Open/Closed Principle in the context of design patterns. How does it contribute to creating maintainable and extensible software?
26. Elaborate on the concept of the Flyweight design pattern and how it can optimize resource usage in a large-scale application.
27. What does the Mediator design pattern facilitate?
28. Examine the application of the Memento pattern in capturing and restoring an object's internal state. Provide a practical example.
29. Illustrate how the Decorator pattern can be used to extend the functionalities of an object, providing a code example.
30. What is the primary purpose of the Strategy design pattern?