Software Design Patterns MCQ Test: Software Design Patterns MCQs - Practice Questions
1. Examine the circumstances where the Chain of Responsibility pattern is valuable, and provide a scenario where it could be effectively applied.
2. In the Observer design pattern, what is its primary purpose?
3. Discuss the principles behind the Command pattern and its application in handling user actions in a graphical user interface. Provide an example.
4. Discuss the Open/Closed Principle in the context of design patterns. How does it contribute to creating maintainable and extensible software?
5. What problem does the Observer design pattern address?
6. Explain the purpose of the Adapter pattern and provide a real-world scenario where it can be employed to make incompatible interfaces work together.
7. What is the primary purpose of the Template Method design pattern?
8. In the Adapter design pattern, what is its primary purpose?
9. Which design pattern is used for creating an interface in a system but letting subclasses alter its behavior?
10. Illustrate how the Decorator pattern can be used to extend the functionalities of an object, providing a code example.
11. Which design pattern promotes loose coupling between objects by allowing a subject to notify its observers without making assumptions about their identities?
12. Discuss the scenarios where the Template Method pattern is beneficial, and provide an example of how it can be applied to achieve code reuse and extensibility.
13. What does the Mediator design pattern facilitate?
14. In which scenario would you use the State design pattern?
15. Provide a detailed example of applying the Visitor design pattern to traverse a complex object structure in a software system.
16. Elaborate on the concept of the Command pattern and provide a real-world example where it can be applied to encapsulate requests as objects.
17. What is the purpose of the Adapter design pattern?
18. What is the purpose of the Observer design pattern?
19. What is the purpose of the Singleton design pattern?
20. What does the Command design pattern encapsulate?
21. When would you use the Builder design pattern?
22. When would you apply the Composite design pattern, and how does it contribute to structuring complex systems?
23. In the Composite design pattern, what is its primary purpose?
24. What is the main purpose of the Chain of Responsibility design pattern?
25. What is the Singleton design pattern used for?
26. What is the purpose of the Flyweight design pattern?
27. When is the Chain of Responsibility design pattern useful?
28. Discuss the differences between the Observer and Mediator design patterns. When would you choose one over the other?
29. In which category does the Command design pattern fall?
30. Which design pattern is used for creating objects without specifying the class?
31. What problem does the Factory Method design pattern solve?
32. What problem does the Chain of Responsibility design pattern address?
33. When is the Strategy pattern useful, and how does it allow a client to choose from a family of algorithms dynamically?
34. What is the primary purpose of the Proxy design pattern?
35. What is the primary purpose of the Decorator design pattern?
36. In the Decorator design pattern, what is its primary purpose?
37. Which design pattern is used to define an interface for creating families of related or dependent objects without specifying their concrete classes?
38. Explain the purpose of the Proxy design pattern and provide a real-world example where it can be applied.
39. In which category does the Observer design pattern fall?
40. When is the Composite design pattern useful?