Software Design Patterns MCQ Test: Software Design Patterns MCQs - Practice Questions
1. What problem does the Observer design pattern address?
2. In which scenario would you use the State design pattern?
3. What is the main goal of the Command design pattern?
4. Which design pattern is used to define an interface for creating an object but let subclasses alter the type of objects that will be created?
5. Examine the circumstances where the Chain of Responsibility pattern is valuable, and provide a scenario where it could be effectively applied.
6. Which design pattern promotes loose coupling between objects by allowing a subject to notify its observers without making assumptions about their identities?
7. In which category does the Observer design pattern fall?
8. When is the Chain of Responsibility design pattern useful?
9. What problem does the Factory Method design pattern solve?
10. What is the purpose of the Adapter design pattern?
11. What is the purpose of the Flyweight design pattern?
12. In the State design pattern, what is its primary purpose?
13. When would you apply the Memento design pattern?
14. What problem does the Visitor design pattern solve?
15. When would you use the Prototype design pattern?
16. When would you choose the Builder pattern, and how does it facilitate the construction of complex objects in a step-by-step manner?
17. Examine the application of the Memento pattern in capturing and restoring an object's internal state. Provide a practical example.
18. What is the main goal of the Prototype design pattern?
19. What is the purpose of the Observer design pattern?
20. In the Decorator design pattern, what is its primary purpose?
21. Discuss the scenarios where the Template Method pattern is beneficial, and provide an example of how it can be applied to achieve code reuse and extensibility.
22. In the Composite design pattern, what is its primary purpose?
23. What is the primary purpose of the Factory Method design pattern?
24. What is the purpose of the Template Method design pattern?
25. What problem does the Chain of Responsibility design pattern address?
26. Elaborate on the concept of the Flyweight design pattern and how it can optimize resource usage in a large-scale application.
27. What is the purpose of the Singleton design pattern?
28. Discuss the Open/Closed Principle in the context of design patterns. How does it contribute to creating maintainable and extensible software?
29. Compare and contrast the Factory Method and Abstract Factory design patterns. In which scenarios would you prefer one over the other?
30. Explain the purpose of the Template Method pattern and provide a practical example of how it can be used to define the skeleton of an algorithm, letting subclasses implement specific steps.
31. When would you use the Decorator design pattern?
32. Which design pattern is used for creating an interface for creating families of related or dependent objects without specifying their concrete classes?
33. What does the Proxy design pattern do?
34. When is the Strategy pattern useful, and how does it allow a client to choose from a family of algorithms dynamically?
35. In which category does the Composite design pattern fall?
36. What is the primary purpose of the Decorator design pattern?
37. Provide a detailed example of applying the Visitor design pattern to traverse a complex object structure in a software system.
38. Discuss the differences between the Observer and Mediator design patterns. When would you choose one over the other?
39. Examine the use of the Command pattern in implementing undo functionality in a text editor. Provide a step-by-step explanation.
40. Which design pattern is used for creating an interface in a system but letting subclasses alter its behavior?
41. In which scenarios would you use the Abstract Factory pattern, and how does it contribute to creating families of related objects?
42. What is the primary purpose of the Proxy design pattern?
43. Explain the purpose of the Strategy pattern and provide a real-world scenario where it can enhance the flexibility of a software system.
44. Illustrate the use of the State pattern in modeling a workflow or behavior that can transition between different states. Provide a practical example.
45. When would you use the Builder design pattern?
46. In the Adapter design pattern, what is its primary purpose?
47. Which design pattern is focused on defining a family of algorithms, encapsulating each one, and making them interchangeable?
48. What is the primary purpose of the Template Method design pattern?
49. In the Visitor design pattern, what is its primary purpose?
50. What is the primary purpose of the Strategy design pattern?