Game Development MCQ Test: Game Development MCQs - Practice Questions
1. In game development, what does 'FPS' stand for?
2. Which file format is commonly used for storing 3D models in game development?
3. Which data structure is commonly used for spatial partitioning in game development?
4. Which platform is commonly associated with the game engine 'Unity'?
5. What is 'real-time global illumination' in game graphics?
6. What is the purpose of 'asynchronous programming' in game development?
7. Which file format is commonly used for 3D models in game development?
8. Which algorithm is commonly used for real-time pathfinding in game AI?
9. What is the role of a 'game designer' in the development process?
10. Which term is used to describe the process of making a game available for download?
11. What is collision detection in the context of game development?
12. What is the purpose of a 'sprite' in game development?
13. In game development, what does 'inverse kinematics' refer to?
14. What is the purpose of 'collision response' in game physics?
15. Which game design principle involves providing the player with choices that impact the game's outcome?
16. In game design, what does 'game feel' refer to?
17. What does 'multithreading' contribute to in game development?
18. Which design pattern is commonly used for managing game state transitions?
19. What is a 'hitbox' in game design?
20. In game development, what does 'NPC' stand for?
21. What is 'occlusion culling' in game development?
22. What is the purpose of a 'sprite sheet' in 2D game development?
23. Which term describes the technique of reusing code to save development time and resources?
24. What is the purpose of 'game balancing' in game development?
25. Which programming paradigm is commonly used in game scripting?
26. Which programming language is commonly used for game development?
27. What is the purpose of 'procedural generation' in game design?
28. Which game development concept involves creating multiple versions of game assets to accommodate different screen resolutions?
29. What is the purpose of a 'sandbox mode' in game development?
30. What does 'frame rate' indicate in game development?