Game Development MCQ Test: Game Development MCQs - Practice Questions
1. What is 'occlusion culling' in game development?
2. Which file format is commonly used for storing 3D models in game development?
3. What is the purpose of 'collision response' in game physics?
4. What is the primary role of a 'game designer' in the development process?
5. In game programming, what does 'delta time' represent?
6. What is the purpose of a 'hitbox' in game design?
7. In game development, what does 'frustum culling' optimize?
8. Which file format is commonly used for 3D models in game development?
9. Which programming paradigm is commonly used in game engine architecture?
10. What is the purpose of a 'sandbox mode' in game development?
11. What is the purpose of 'procedural generation' in game design?
12. What is 'real-time global illumination' in game graphics?
13. In game AI, what is 'flocking behavior' commonly used for?
14. What is 'dithering' in the context of game graphics?
15. What does 'multithreading' contribute to in game development?
16. What is the primary function of a 'game loop'?
17. What does 'frame rate' indicate in game development?
18. In game development, what does AI refer to?
19. Which design pattern is commonly used in game development for managing object relationships?
20. Which programming paradigm is commonly used in game scripting?
21. What is 'collision masking' in game graphics?
22. Which game development term is associated with the process of optimizing performance?
23. In multiplayer games, what does 'lag' refer to?
24. In game development, what does 'inverse kinematics' refer to?
25. Which term is used to describe the process of making a game available for download?
26. What is a sprite in the context of 2D game development?
27. What is the purpose of a 'sprite' in game development?
28. What is the purpose of a 'shader' in game graphics?
29. What is the purpose of 'version control' in collaborative game development?
30. Which term refers to the point in a game where a player can save progress and resume later?
31. Which platform is commonly associated with the game engine 'Unity'?
32. Which software is commonly used for creating game textures?
33. What is 'pathfinding' in game AI?
34. What is the significance of 'collision detection' in game programming?
35. What is collision detection in the context of game development?
36. What is the purpose of a 'sprite sheet' in 2D game development?
37. In game development, what does 'NPC' stand for?
38. What is 'ray tracing' in the context of game graphics?
39. Which game design principle involves providing the player with choices that impact the game's outcome?
40. What is the purpose of 'randomization' in game design?