Game Development MCQ Test: Game Development MCQs - Practice Questions
1. Which platform is commonly associated with the game engine 'Unity'?
2. What is the purpose of a 'render pipeline' in game graphics?
3. What is the primary function of a 'game loop'?
4. In game development, what does 'AGC' stand for?
5. In game development, what does 'NPC' stand for?
6. Which programming paradigm is commonly used in game scripting?
7. What is the purpose of 'randomization' in game design?
8. Which design pattern is commonly used in game development for managing object relationships?
9. What is collision detection in the context of game development?
10. What is 'real-time global illumination' in game graphics?
11. What is the purpose of 'procedural generation' in game design?
12. What is 'deferred rendering' in the context of game graphics?
13. What is 'LOD' in the context of 3D graphics?
14. What does 'frame rate' indicate in game development?
15. Which programming paradigm is commonly used in game engine architecture?
16. Which term describes the technique of reusing code to save development time and resources?
17. What is a sprite in the context of 2D game development?
18. Which data structure is commonly used for spatial partitioning in game development?
19. Which term is used to describe the process of making a game available for download?
20. What is 'collision masking' in game graphics?
21. What is a 'hitbox' in game design?
22. What is the significance of 'collision detection' in game programming?
23. What is the purpose of a 'sprite sheet' in 2D game development?
24. What is the purpose of 'version control' in collaborative game development?
25. What is the purpose of a 'shader' in game graphics?
26. Which game design principle involves providing the player with choices that impact the game's outcome?
27. In game development, what does 'frustum culling' optimize?
28. In game development, what is 'parallax scrolling' commonly used for?
29. What is the purpose of 'asynchronous programming' in game development?
30. What role does a 'rendering engine' play in game development?
31. In game development, what does 'inverse kinematics' refer to?
32. Which game development concept involves creating multiple versions of game assets to accommodate different screen resolutions?
33. Which software is commonly used for creating game textures?
34. Which game development concept is related to 'ragdoll physics'?
35. Which term refers to the point in a game where a player can save progress and resume later?
36. In multiplayer games, what does 'lag' refer to?
37. Which programming language is commonly used for game development?
38. What is the primary purpose of a game loop in game development?
39. In game development, what does 'UI' stand for?
40. Which term describes the gradual increase in difficulty as a player progresses through a game?
41. What is the role of a 'game designer' in the development process?
42. In game AI, what is 'flocking behavior' commonly used for?
43. Which game development term is associated with the process of optimizing performance?
44. What is the purpose of a 'sandbox mode' in game development?
45. In game programming, what does 'delta time' represent?
46. What is the purpose of a 'hitbox' in game design?
47. In game development, what does AI refer to?
48. In game design, what does 'game feel' refer to?
49. What is 'ray tracing' in the context of game graphics?
50. What is 'occlusion culling' in game development?