Computer Graphics MCQ Test: Computer Graphics MCQs - Practice Questions
1. Which term is used to describe the process of simulating the bending of light as it passes through a lens?
2. What is the purpose of a Normal Map in 3D graphics?
3. What is the purpose of a texture map in computer graphics?
4. What is the purpose of a depth map in computer graphics?
5. What is the purpose of a BVH (Bounding Volume Hierarchy) in computer graphics?
6. Which term is used to describe the process of smoothing the edges of a 3D model?
7. Which term is used to describe the distance between pixels in an image?
8. What is the purpose of a Voxel Cone Tracing technique in computer graphics?
9. In computer graphics, what does the acronym CAD stand for?
10. Which term is used to describe the process of simulating the scattering of light in a participating medium, such as smoke or fog?
11. What is the purpose of a PBR (Physically Based Rendering) material in computer graphics?
12. What is the purpose of a Procedural Generation in computer graphics?
13. Which term is used to describe the process of simulating the scattering of light within a participating medium, such as clouds or smoke?
14. What is the purpose of a Global Shading Model in computer graphics?
15. Which technique is commonly used for real-time rendering of dynamic and realistic water surfaces?
16. What is the primary purpose of a Normalized Device Coordinates (NDC) in computer graphics?
17. In computer graphics, what does the term 'Deferred Rendering' refer to?
18. In computer graphics, what does the term 'Environment Mapping' refer to?
19. Which color model is commonly used for computer graphics?
20. In computer graphics, what does the term 'Hemispherical Lighting' refer to?