Software Design Patterns Questions Medium
The purpose of the State design pattern is to allow an object to alter its behavior when its internal state changes. It is used to encapsulate the behavior of an object into separate classes, known as states, and allows the object to change its behavior dynamically at runtime based on its internal state.
The State design pattern is implemented using several key components.
1. Context: This is the object that contains the state and defines the interface for the client to interact with. It maintains a reference to the current state object and delegates the behavior to the state object.
2. State: This is an interface or an abstract class that defines the common methods that all concrete states must implement. It represents a specific state of the context object and encapsulates the behavior associated with that state.
3. Concrete States: These are the classes that implement the State interface. Each concrete state class represents a specific state of the context object and provides the implementation for the methods defined in the State interface. These classes encapsulate the behavior associated with their respective states.
4. Transition: This is the mechanism through which the context object transitions from one state to another. It can be implemented within the context object itself or within the concrete state classes. The transition can be triggered by external events or by the context object itself based on certain conditions.
To implement the State design pattern, the context object maintains a reference to the current state object. The client interacts with the context object, which delegates the behavior to the current state object. When the internal state of the context object changes, it updates the reference to the new state object, effectively changing its behavior.
By using the State design pattern, the code becomes more modular and flexible. It allows for easy addition of new states without modifying the existing code. It also promotes better separation of concerns by encapsulating the behavior associated with each state into separate classes.