Computer Graphics Questions
The role of depth sorting in computer graphics is to determine the order in which objects are rendered based on their distance from the viewer. This is important because it ensures that objects that are closer to the viewer are rendered in front of objects that are farther away, creating a realistic sense of depth and preventing visual artifacts such as objects appearing to be transparent or intersecting incorrectly. Depth sorting is typically achieved using algorithms such as the painter's algorithm or z-buffering.