What is the purpose of depth buffering in computer graphics?

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What is the purpose of depth buffering in computer graphics?

The purpose of depth buffering in computer graphics is to determine the visibility of objects in a scene based on their distance from the viewer. It helps in rendering objects correctly by ensuring that only the closest objects are displayed, while the objects behind them are hidden. This technique is essential for creating realistic 3D graphics and maintaining proper depth perception in a virtual environment.