What are the different types of texture mapping techniques used in computer graphics?

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What are the different types of texture mapping techniques used in computer graphics?

There are several types of texture mapping techniques used in computer graphics, including:

1. UV Mapping: This technique involves mapping a 2D texture onto a 3D model using UV coordinates. It is the most commonly used technique and allows for precise control over how the texture is applied to the model.

2. Procedural Mapping: This technique generates textures algorithmically, rather than using pre-existing images. It allows for the creation of complex and unique textures that can be modified in real-time.

3. Environment Mapping: This technique simulates the reflection of the surrounding environment on the surface of an object. It is commonly used for creating realistic reflections on shiny or reflective surfaces.

4. Bump Mapping: This technique simulates the appearance of surface details by perturbing the surface normals of a model. It creates the illusion of depth and texture without actually modifying the geometry of the model.

5. Displacement Mapping: This technique modifies the geometry of a model based on a texture map. It allows for the creation of detailed and complex surfaces by displacing the vertices of the model.

6. Normal Mapping: This technique stores surface normals in a texture map, allowing for the simulation of fine surface details without the need for high-resolution geometry. It is commonly used in real-time rendering to enhance the visual quality of objects.

These are just a few examples of the different texture mapping techniques used in computer graphics. Each technique has its own advantages and is suitable for different applications and visual effects.