Computer Graphics Questions
The different types of scan conversion algorithms used in computer graphics are:
1. DDA (Digital Differential Analyzer) Algorithm: This algorithm uses the concept of incremental calculations to determine the coordinates of pixels along a straight line. It is simple and efficient for drawing lines.
2. Bresenham's Line Algorithm: This algorithm is also used for drawing lines and is more efficient than the DDA algorithm. It uses integer calculations and avoids floating-point arithmetic, making it faster and suitable for real-time applications.
3. Midpoint Circle Algorithm: This algorithm is used for drawing circles. It determines the coordinates of pixels along the circumference of a circle by using the midpoint of the previous pixel. It is efficient and widely used.
4. Scanline Fill Algorithm: This algorithm is used for filling closed shapes, such as polygons. It scans each horizontal line of the shape and determines the intersections with the shape's edges to fill the interior.
5. Flood Fill Algorithm: This algorithm is used for filling bounded areas with a specific color. It starts from a seed point and recursively fills neighboring pixels until the boundary is reached.
6. Boundary Fill Algorithm: This algorithm is similar to the flood fill algorithm but fills the area between specified boundaries. It uses a stack or recursion to fill the area within the boundaries.
These are some of the commonly used scan conversion algorithms in computer graphics.