Computer Graphics Questions
The different types of light sources used in computer graphics are:
1. Ambient Light: This is a general, uniform light that is present in the scene and provides overall illumination. It does not have a specific direction or source.
2. Point Light: This is a light source that emits light from a single point in all directions. It is often used to simulate light bulbs or small light sources.
3. Directional Light: This is a light source that emits light in a specific direction, similar to sunlight. It is used to create shadows and simulate natural lighting conditions.
4. Spot Light: This is a light source that emits light in a specific direction within a cone-shaped area. It is often used to simulate flashlights or spotlights.
5. Area Light: This is a light source that has a defined shape and emits light uniformly from its surface. It is used to create soft shadows and simulate large light sources such as windows or screens.
6. Volume Light: This is a light source that is used to simulate light passing through a medium, such as fog or smoke. It creates a volumetric effect and adds realism to the scene.
These different types of light sources can be combined and adjusted to create various lighting effects and enhance the visual quality of computer graphics.