Computer Graphics Questions
Texture coordinates in computer graphics are a set of parameters used to map a 2D texture onto a 3D object. They define how the texture is applied to the surface of the object by specifying the correspondence between points on the object's surface and points on the texture image. Texture coordinates are typically represented as pairs of values (u, v) ranging from 0 to 1, where (0, 0) represents the bottom-left corner of the texture and (1, 1) represents the top-right corner. These coordinates are used by the graphics pipeline to determine which part of the texture should be mapped to each vertex of the object, allowing for realistic and detailed rendering of surfaces.