What is the Triangulation problem in Computational Geometry?

Computational Geometry Questions



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What is the Triangulation problem in Computational Geometry?

The Triangulation problem in Computational Geometry refers to the task of partitioning a given set of points into triangles, such that no two triangles intersect and the convex hull of the points is fully covered. The goal is to find an efficient algorithm to compute such a triangulation, which is widely used in various applications such as computer graphics, mesh generation, and terrain modeling.